![]() Whether you’re moving around, shooting, or even getting shot at, you’ll feel the sensation of it within your controller. ![]() Sniper Ghost Warrior: Contracts 2 takes full advantage of this, with the haptic feedback adding an extra sense of immersion to everything you do in-game. Of course, there’s more to the PlayStation 5 than just visuals, with the Dual Sense adding some cool features to each experience. “The bumped up visual quality and detail ensures everything looks really pretty in-game, which is something players will especially notice if they played the PlayStation 4 version of the game first.” Either way, the bumped up visual quality and detail ensures everything looks really pretty in-game, which is something players will especially notice if they played the PlayStation 4 version of the game first. Both make the game feel great to play, so it’s going to come down to your preference of a sharper picture or smoother performance. There are multiple modes of play, with Visual Mode featuring a 4K resolution at 30fps and Performance Mode featuring a 1440p resolution at 60fps. With the technical side of things, it’s hard not to be impressed by Sniper Ghost Warrior: Contracts 2. This DLC is free on other platforms anyway, but at least it’s available as part of the package at launch. Sniper Ghost Warrior: Contracts 2’s PlayStation 5 release comes in the form of the ‘Elite Edition’, which brings with it all of the upgrades expected of the current-gen version as well as the Butcher’s Banquet DLC, which features a new region to explore and missions to complete. Check out a gallery of screenshots down below: We will touch upon the gameplay, but not in too much depth. It’s worth noting that this review will primarily focus on the improvements brought to the PlayStation 5 version of the game when compared to the PlayStation 4. ![]() Now, nearly three months on from its initial release, it has finally hit the platform… was the wait worth it? Whilst Sniper Ghost Warrior: Contracts 2 released on last-gen consoles, the Xbox Series X|S, and PC back in June, the PlayStation 5 version had a bit of a delay – something which was put down to ‘technical challenges’ by the developer.
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